top of page

Mod

 

                     Wearables

Rings and amulets have a magical effect upon the wearer, but others are only for decoration.

                           Food

A food is any edible item that will regenerate mana points, hunger points and saturation.

                          Rewards

In-game challenges where a player or group of players solve challenging riddles or puzzles for a special reward.

 

                             Runs

A rune is essentially a magic spell, stored in a stone.

                           Shields

Carrying a shield allows you to block some attacks from creatures or other players.

 

             Distance Weapons

Distance weapons are types of weapons that can be thrown or used to fire projectiles at targets.

 

                        Backpacks

Backpacks & bags are a common used type of container for storing items.

 

                             Dolls

A small-scale figure of a human or creature being used especially as decoration. 

             Ingame Currency

Coins are the standard currency used in Tibia

 

                 Melee Weapons

A melee weapon is a weapon used in hand-to-hand combat.

 

                            Books

Hundreds of books can be found in Tibia.

                           Magic

Magic is an energy present around the world of Tibia.

 

                     Enchanting

Enchanting is the action of bestowing a melee weapon with elemental forces through magic. You can enchant a weapon with iceearthfire or energy.

 

                       Materials

Materials are primarily collected for crafting purposes.

 

                            Potions

Potions are magic liquid fluids which affect your mana, health or special attributes.

 

                     Equipment

Equipment provide varying levels of protection from enemy attacks.

                            Blocks

Blocks are the basic units of structure in Minecraft.

                           Artifacts

An artifact is a unique and unusually powerful magical item.

Coming Soon

 

                           Tools

Tools are utilized for a variety of purposes, mainly to help players harvest food and minerals.

                                                                                  Magic

Magic is an energy present around the world of Tibia. Magic is used by many creatures including the playerMana is the reserve of magic a player has; it is required for using magic; Soulpoints are also required when conjuring durable items such as runesfood, and arrows.

There are many uses for the magic, like the five blessings that can be bought in different places.

There are also many items that have magic in them, like spellbooks, rings or amulets. Druids and sorcerers can use the purely magical weapons, rods and wands. Some other weapons and armors are said to be magical.

And finally, there are the spells that can be bought in most cities by players. Spells can be used for support for yourself and allies or aggression against enemies and can be instant or stored in a rune. Spells are also divided into elements, in which the different vocations specialize. Sorcerers use mainly fire and energy spells, while Druids use ice and earth magic. Druids are also able to heal, while Sorcerers tend to give more damage with their spells. Paladins use holy magic and can summon ammunition, while Knights use spells which help them excel in combat.

                                                                    Magic Syllables

The words for casting spells or for enchanting runes, between others, are composed by a combination of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto few groups defining behaviour of spell.

                                                               Group I - kind of spell

Syllables of this group define the main use of the spell. They are always the first ones during incantation.

                                                       Group II - behaviour of spell

Following syllables define what the spell really does. During the incantation of the spell, this syllable is mostly tied with the first one, making single word, but that is not a rule.

                                                     Group III - attributes of spell

This is the complementary group of magic syllables. They are defining how magic will be used or what it will impact. One spellword can have multiple syllables from this group to meet the needs of the mage.

                                                           Group IV - used force/element

This group is used when spell needs to call forward elemental powers.

                                                                    Group V - complements

Some spells need extended complements in order to produce desired effect.

  • ex ura sio - <target name>

    Used to specify which player is gonna be healed after using that spell.

  • ex iva - <target name>

    Used to specify which player wil be located after using this spell.

                                                                    Spells

Spells are magical syntaxes that, once cast, will consume some mana in order to produce the desired effect.

All spells require a certain amount of mana every time they are used, and also have a minimum levelrequirement. In addition to these restrictions, some spells can only be used by certain vocations.

You cannot use spells too rapidly, as the client will tell you that you are exhausted if you try to cast a spell too often. Note that you will not get muted for quickly casting spells, but you cannot cast spells while muted.

The skills of the magic user have a direct impact upon the effectiveness of most spells and runes. While your Magic Level has the largest impact upon the effect of spells, it is also effected by your level, but to a lesser degree.

Spells are useful for many different things. With spells, you can do almost anything from summoning a horde of skeletons to fight by your side, to generating magical light to illuminate your path.

There are two types of spells: Instant Spells, which give a direct result, and Rune Spells, which turn a Blank Rune into a spell rune.

                                                                    Instant Spells

The following spells have an instant effect.

                                                                    Rune Spells

The following spells can turn a Blank Rune into one or more spell runes.

                                                                    Wands & Rods

Wands are used only by sorcerers while Rods are used only by druids. They deal damage and use a small amount of mana. Sorcerers cannot use rods and druids cannot use wands.

 

Wands & Rods are One-Handed so they can be used together with a shield, and they fire every turn. Unlike normal weapons these weapons can fire at distance beyond the user.

Wands cause Fire, Death or Energy damage depending upon the wand. A benefit of this is that every hit causes damage and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage and with the high level wands you can run out of mana very quickly if you hunt without stop for a while.

Rods cause Death, Earth or Ice damage depending upon which rod is used. A benefit of this is that every hit causes damage, and the damage is not mitigated by the creature's armor. The drawback is that some creatures are immune to these types of damage.

Unlike melee weapons for knights, a sorcerer or druid cannot fire shots with a wand or rod if several levels beneath the level requirement.

Wands and rods are lootable from a variety of magically-inclined monsters, and can be bought from merchant NPCs.

                                                                             SpellBooks

 

Spellbooks can show your learned Spells. They also provide a source of defense from attacks, and best of all, can raise a Mage's Magic Level by different amounts.

Spellbooks are one-handed and go in your shield slot. In relation to normal Shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits.

bottom of page